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      Role-playing Game Theory, Teaching, Work, Work in Progress
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This poster summarizes a study on the use of the new multimedia technologies, more specifically interactive games, in the education. The educational environment has been undergoing considerable change due to the use of the computer,... more
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      Role-playing Game Theory, New Technology, Social Integration, Educational Environment
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Funchal 500 years: Learning Through Role Play Games Ricardo Baptista1 and Carlos Vaz de Carvalho2 1Escola da APEL, Funchal, Portugal 2Instituto Superior de Engenharia do Porto, Portugal ricardjose@ netmadeira. com cvc@ isep. ipp. pt... more
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      Role-playing Game Theory, Work, Work in Progress, Social Integration
The TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and... more
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      History, Educational Game
ABSTRACT Serious Games are games where the entertainment aspect is not the most relevant motivation or objective.For instance, they can be learning tools and a way to put learners in the role of decisions makers,receiving immediate... more
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Digital Games can be effective as learning tools, in applications that can be designated as Serious Games (SG), Games for Learning (GL) or Games-based learning (GBL). SG provide challenges in accordance with the intended learning... more
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      Serious Games, Video Game Genres
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      Rural Development, Mobile Device, Cost effectiveness, Internet Access
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      Grid Computing, Educational Technology, Privacy, Telecommunications
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      Social Software, Mobile Device, Internet Access, Informal Communication
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      Virtual Worlds, Virtual, Communication and media Studies
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